
- #COPPERCUBE TONO 2D OVERLAY PROPERTIES FULL#
- #COPPERCUBE TONO 2D OVERLAY PROPERTIES ANDROID#
- #COPPERCUBE TONO 2D OVERLAY PROPERTIES CODE#
- #COPPERCUBE TONO 2D OVERLAY PROPERTIES PROFESSIONAL#
This is a global block and it only needs to be added and configured on one page and the settings will apply to all pages. IF BUTTON NOT VISIBLE, PLS MOVE SIDEBAR TO THE RESPECTIVE HEIGHT YOU HAVE SET FOR BUTTON TO APPEAR FOR CUSTOMIZATION. 200px, 350px, 500px and 650px for the button to appear.Ĭhange plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopb" for 350 px in the first line of this block HTMLĬhange plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopc" for 500 px in the first line of this block HTMLĬhange plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopd" for 650 px in the first line of this block HTML However you have 4 height options to set via codeditor. As you scroll down the page, it displays after 200px of movement. The back to top button scroll delay before the button shows is set to 200px as the default.
#COPPERCUBE TONO 2D OVERLAY PROPERTIES PROFESSIONAL#
This function is available on all platforms.ĬopperCube Basic Edition will from now on cost € 69 (previously: € 99), and the professional edition will now cost 358 € (previously: € 380).
#COPPERCUBE TONO 2D OVERLAY PROPERTIES CODE#
When running some JavaScript code via an ‘execute JavaScript’ action, there is always a “current node” set, usually the node in which the action is being run. The new scripting function ccbGetCurrentNode() returns the current scene node. Scripting extension: ccbGetCurrentNode().Although first person shooters are more unusual on this platform, it works now much nicer and easier to handle.
#COPPERCUBE TONO 2D OVERLAY PROPERTIES ANDROID#
The first person shooter camera on Android now is much easier to use.
#COPPERCUBE TONO 2D OVERLAY PROPERTIES FULL#
Users of the pro edition now have access to the full Flash client source code. It consists of VisualStudio (Windows) and XCode (Mac OS X) projects and can be used to extend your game in any way possible. Users of the pro edition now have access to the full C++ client source code. When the system is hanging shortly (like for example if Windows Defender suddenly causes Windows to slow down), the movement will behave smoothly as before.Moving and strafing at the same time now longer lets the player move faster that way.Repeated jumping is now no longer possible by holding down the space bar.Several improvements for this behavior where backintegrated from the game ‘PostCollapse’, including: Improved First Person Shooter Controller.(Note: This of course only works if your game will be published on Steam.) There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming. exe now automatically have Steam integration built-in. Games created with Coppercube as Windows. Version 5.5 brings several new features including automatic Steam integration, client source (C++ or Flash) for Pro licenses as well as cheaper pricing. CopperCube is a complete cross platform 3D game engine with a full editor that requires little to no programming (although games can be scripted using JavaScript). Ambiera just released version 5.5 of their CopperCube game engine.
