

Your crew appears as a few pixels, and the ships look great! I felt like I was playing a game I would have played in high school when I should have been paying attention during computer class. There is also an excellent tutorial to introduce you to the basics.įrom a graphics standpoint, this reminds me of a few games I played back in the 90s. Like most strategy games, everything you need is right in front of you. I don’t have good eyesight, so this is probably won’t be a problem for most people. When I first started playing, I thought things were small. FTL’s gameplay is what carried me through this. The story isn’t that important to me in a game like this. There are some instances when you can talk with the rebels, but I didn’t pay much attention to what they had to say. We don’t get much information on why the rebellion is taking place. If they catch up with you, things become much more complicated. To keep you moving through the star systems, a rebel fleet follows you.They help you by giving you more resources, crew members, and weapons you will need during the game. Side quests are available along the way.It creates a sense of danger which I thought was great. You have a fleet following you during your journey. This leads you to another star system, and eventually, you reach where the rebel and federation fleets are. You’re trying to deliver secret information to the federation fleet by traveling from one side of the map to the exit. It feels a bit like an arcade game where you didn’t need to know the story to enjoy the game. One race might be immune to fire, a better engineer, a better pilot, or might be a better fighter. There are a few different races in the game, and they add some twists to the gameplay. I also hadn’t been playing for very long, and I can see how I would change my strategy while using it. I unlocked one of them I wouldn’t say I liked the initial play options. Each presents its own challenges to the game. There are also variations to the initial design as well. It makes the game feel a little different each time. You might not end up with the same weapons or crew during each playthrough. You can also get drones, a hacking station which is my favorite system in the game, by the way, a teleport station to board the enemy ships, and cloaking devices.

These are just what the starting build has. Doors, which sounded strange to me until the system broke, and I couldn’t get quickly rid of the fire.Even the systems which don’t seem necessary become very important when you can’t use them anymore. You have several systems you need to ensure are working on your ship.
#Ftl faster than light playthrough engi generator
Like when my crew couldn’t fix our oxygen generator in time because the room was also on fire, and everyone died! Which was my fault. I say that, but I’ve had some weird stuff happen, especially when I started. In the beginning, it’s pretty easy, and the chances of something catastrophic happening is rare. Space combat is where the game makes you think. Looks can be deceiving, though! I made the mistake of underestimating how much is to do in the game when I started. You have a top-down view of your ship, and the star chart is straightforward. The gameplay looks relatively simple when you first look at it. It created another level of familiarity to the gameplay. It sort of plays like one as I thought more about it. It felt like a computer game from the 90s, and it plays a little like a tabletop game. I kept thinking there was something familiar about the game. Strategy games like this are a joy for me to play! I love thinking about how you’re going to get to the goal, what path will give me more resources to succeed, and trying to figure out why my carefully laid plan blew up in my face! It plays a bit like a Strategy-Roguelike if that’s a genre. Now that I’ve played it, I can see why it’s such a good game.īottom Line Up Front: I think this is a great game! I strongly recommend this to people who like either roguelikes or strategy games. I didn’t know anything about the game when it first came out.

The game is a bit of a throwback to games from the 90s and came out when indie games were gaining popularity. Like other games in the genre, a punishing difficulty somehow keeps me playing. Like many roguelikes, FTL has about an hour or two of content, which gets extended by having a gameplay loop based on dying and starting over. This Faster Than Light review was a hard one for me. I wasn’t sure what to expect, and I was very surprised by how much fun it was! I would recommend this to anyone who likes roguelikes or strategy games. FTL: Faster Than Light came out ten years ago, but this is the first time I have played it.
